Symmetra is a fictional, playable character in Overwatch, a character-driven shooter video game in which players compose teams based on the complementary skills of characters to win the game’s objective. The character’s abilities center around use of turrets and teleporters to redirect the momentum of battle. Redesigned twice, in 2016 and 2018, Symmetra was introduced as a support character who provided shields for teammates, but in her current incarnation, she focuses on high damage output. The character is the first playable video game character to identify as autistic, though the developers downplayed the trait to avoid tokenization. Symmetra is a divisive choice for players composing teams, as a result of the hybridity of roles she can play and her association with bad faith players. These factors contribute to her standing among the game’s least selected characters, both in casual and professional play.

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